House Rules: Rotes

For this game, instead of the default of -1 to difficulty (and no rules for acquisition), rotes will function as follows: Below is an example:
 * Starting characters receive 6 rote points which must be spent at character creation
 * Freebies can be exchanged for 4 rote points each, and may be saved for later use
 * XP can be exchanged for 3 rote points each, and may be saved for later use
 * A rote can be learned at the cost of one point per sphere dot in the rote
 * A rote consists of:
 * Name
 * Attribute + Ability to replace Arete roll (this should be chosen based on how the rote is performed, Ability should be tied to some Practice of the mage)
 * Description of how the rote is performed and how it works paradigmatically
 * Game mechanical effects (such as decreased difficulties